Oct 1, 2026 · From Ashes to Orbit
Six regions in one scene
The home map and five outposts all simulate at once. Getting there meant rethinking the grid, the scenery and the minimap.
The first map was a 92 metre clearing. It was far too small. The game now has a 720 metre home map and five outposts, and bases in all of them keep running while you are elsewhere.
A sparse grid
A dense grid across that much ground would waste memory on empty space, so the logical grid became a dictionary that only stores cells something occupies.
Scenery as instances
Scattering plants and rocks as individual objects pushed scene load past ten seconds. Non-blocking scenery is now drawn as GPU instances, which brought load times back down.
Anything that assumed one small map broke along the way: job claiming, storage lookups, raid targeting. Each got a region check.