
Two games in development
A colony sim about bringing everyone home, and a horror game about a ward that should not exist. Built after hours, one system at a time.

Sci-fi colony sim · In development
One crash survivor grows a settlement on a hostile world, then builds a rocket to bring the sleeping crew down from orbit.
See the game
First-person horror · In development
She follows a dropped ring down a service stair, falls, and wakes in a hospital ward that should not be there.
See the gameOct 30, 2026Hollow Ward
Keyboard and controller both work all the time, and on-screen prompts switch to whichever you touched last.
Oct 27, 2026Hollow Ward
No bar, no number. Damage darkens the edges of the view, slows you down, and shows up as a heartbeat in the inventory.
Oct 24, 2026Hollow Ward
How autosaves restore every door, drawer and puzzle, and why the save system got its own assembly.
Oct 3, 2026From Ashes to Orbit
Traders kept landing and leaving, which made an escape ending make no sense. So the rocket became a rescue.
The devlog covers the systems behind both games, from task queues to save files.