
Sci-fi colony sim · In development
Most of the crew never left the ship. They are asleep in a decaying orbit, and the only way to reach them is to build the rocket yourself.
Mark work on the map and your crew claims it, paths to it and gets it done. The same system runs one survivor or a whole colony.
A home map and five outposts simulate at the same time. Travel between them through lattice relays.
The rocket is not an ending. Each launch brings more sleepers down, and the colony keeps growing.
Fit a drill or a saw, set a patrol, and let the salvage mech gather while you build.
Power, oxygen and food all matter more after dark. Keep rounds in the rifle and stay near the wreck.
The game saves itself every morning and keeps older autosaves, so a bad night is never the end.





Oct 3, 2026From Ashes to Orbit
Traders kept landing and leaving, which made an escape ending make no sense. So the rocket became a rescue.
Oct 1, 2026From Ashes to Orbit
The home map and five outposts all simulate at once. Getting there meant rethinking the grid, the scenery and the minimap.
Sep 30, 2026From Ashes to Orbit
The save system loads a fresh scene and replays the colony onto it. Two traps along the way: corridors that placed themselves, and XP awarded twice.
A first-person horror puzzle game set in a ward that should not be there.